ET X: Animating Hope

An overview of Ecstatic Truth X: Animating Hope which was part of the UNDER_the_RADAR 2026 festival in Vienna.

Day 1: 26.04.26 Opening events

Events started in Q21 Museum Quarter with UNDER_the_RADAR’s exhibition launch for Juergen Hagler and co’s interactive project in the ASIFAKEIL gallery that responded to the movements of passers by. There was also screenings and presentations in Raum D.


Day 2: 27.04.26 Keynote 1: Juergen Hagler

The symposium took place at the University of Applied Arts Vienna. In his keynote, Hagler presented a critical overview of the development of AI animation and outlined the details of his team’s ethical use of AI to animate the archives of Austrian artist Clemens Brosch for a forthcoming centenary exhibition. Whilst acknowledging the limitations of AI, he argued for the hope that it can be a useful tool in the hand of trained experts, but should not be used to offload the process of creativity to or as a substitute for learning and deep engagement with the disciplines of animation, storytelling and visual communication. 

PANEL 1 Ecstatic Truth: Uncertainty, Speculation and the Not-Yet

In the first panel, Bahar Kiamoghaddam, Isaac Parkinson, X. (aka Xavier Gorgol) and Andrijana Ružić gave presentations that wove together themes of animation’s potential for active hope, for what can we believe in at this post digital moment when there is no longer faith in the indexical truth of photography as evidence. What is the truth? Manipulated animated images can be used to falsify the representation of current events (BK), but they can also be used to present different forms of reality, other forms of ‘ecstatic truth’ as Werner Herzog termed it. So animation can be based on clearly authored and positioned witness statements; it can distill complex arguments into powerful memes or create computational assemblages of multimodal forms of data, such as Forensic Architecture, who use the tools of animation to argue for interpretations of events based on diagrammatic representations pieced together with mass collective testimonies formed out of cross referenced personal archives on social media and publicly available open source information that provide evidence and material support for campaigning investigations (IP). Animation can also be used to re-narrate and re-assemble traumatic events, providing the opportunity for close examination and propositions for alternative endings (BK). This might involve the re-animation of personal archives of images and objects to change the story and come to terms with the past. Animation can go beyond the indexical to present many subjective ways of being in the world such as queer, gender nonconforming and intersex epistemologies and, thus, act as a form of resistance to prejudiced ways of thinking (X). This brings to mind the ethics of philosopher Emmanuel Levinas who argued for authentic encounter with the Other. An example of this is the work of William Kentridge whose charcoal smudges give a space to the ghosts of past injustice. Kentridge’s embodied studio practice becomes a moment of thick time in which the process of drawing and animating becomes a process of contemplation and sense making, a safe space for uncertainty, failure and the ‘less good idea’, a praxis of hope in which insight emerges from the activity of making. Kentridge’s collective projects in his Centre for the Less Good Idea in Johannesburg were also considered as a hopeful symbol of collective creativity (AR). Finally, we were reminded of Herzog in his new book saying that the truth may be fragile but we must never stop searching for it (TS). 

Keynote 2: Pedro Serrazina

In his retrospective screening at RAUM D, Pedro Serrazina presented his interest in space and the built environment, raising issues about gentrification and how animation might unify and connect people. His installation, ‘Shadows of Ourselves’ re-storied the venue into a space of wonder through abstract patterns of light and shade, because ‘when we forget empathy and acceptance of the other, we become shadows of ourselves’. 


Day 3: 28.04.26 Keynote 3: Gabrielle Jutz

Gabrielle Jutz’s keynote ‘How to Film a Forest in the Anthropocene’ contrasted two approaches to animated documentary and a dilemma – is the filmmaker’s own personal viewpoint the only strategy or could it ever possible to capture some kind of posthuman viewpoint in which nature is in the forefront and the anthropocentric human bias removed. 

PANEL 2 Changing perspectives: On Hope and Recovery

In Panel 2, Osi Wald, Virgilio Vasconcelos and Rares Augustin Craiut presented perspectives on the use of animation for shifting paradigms. OW showed animated loops of protest and quiet domestic moments created as a methodology for survival, persistence and resistance in a time of war. In an interesting discussion, the loop was variously considered as the therapeutic holding onto a comforting moment or perhaps a permanent imprisonment  within a situation that never changes and you can’t break out of or perhaps even, when conceived of as a spiral or in three dimensions, it could be viewed from different angles. Does technology trap us into particular modes of thinking or worldviews? Can the core methods of animation resist this? In traditional frame-by-frame animation, we continually flip between views of the past and the present in order to make the future. VV connected this with the anthropophagia art movement of 1920s Brazil. In an attempt to decolonise their artworks, Brazilian artists of this period looked to the autophagy rituals of their ancestors as a metaphor. Condemned as cannibalism by the colonisers, these were not about eating other humans for food but a ritual to digest and assimilate the powers of noble enemies, a process of synthesis and reflection. These artists considered themselves to be collectively digesting and synthesising the art forms of their colonisers. Gen-AI was proposed as a form of commodified cannibalism in which the ideas of others are extracted and sold. Continuing the theme of digestion, we were all invited by RAC to eat chocolate as a form of sensory participation in his story from a childhood in communist Romania. With reference to Suzanne Buchan on pervasive animation, through the symbolic action of eating chocolate, animation was proposed as a form of material transformation and sensory, affective encounter. 

Keynote 4: Tereza Violet Stehlikova

In her presentation, ‘Radical Hope – Art and the Space of the Not-Yet’, Tereza Violet Stehlikova drew on ideas from her book Exiled from Our Bodies: How to Come Back to Our Senses to explore radical hope as something that emerges not through technological optimisation, innovation or the promise of ever-greater control, but through our capacity to remain open to the unresolved, the ambiguous and the not-yet-formed. Reflecting on art’s ability to create liminal spaces in which habitual ways of seeing begin to dissolve, she considers how both art and nature can open up new possibilities for perception, meaning and transformation. 

Panel 3: Ecstatic Truth @ 10 years discussion with Birgitta Hosea, Tereza Violet Stehlikova, Pedro Serrazina, Natalie Woolf, Holger Lang

At the intersection of experimental practices in expanded animation and post documentary, for over 10 years we have organised symposia with multiple approaches and perspectives. Our concern has never been to restrict, to categorise or to propose narrow definitions of animated documentary, but to open it out by considering the many intersecting issues on the fringes of this concept. Using Werner Herzog’s notion of ecstatic truth as a stratum of truth that exceeds the merely factual, we have sought to promote discussion of innovative approaches to animation that are socially engaged and based in lived, embodied experience. As a small, voluntary, international collective, we have been able to be agile in our choice of themes and ours were the first symposia in animation studies on niche topics such as colonialism, absurdity, embodiment, AI, decoloniality and practice-based research. The discussion concluded with a call for new collaborators to join us and invigorate future versions of Ecstatic Truth.

Our final thought was that hope can be practised: it is both a verb as well as a noun.


Day 4: 29.04.26

The final day featured a workshop, ‘Co-Designing Participatory Animation: Exploring Collaborative Approaches to Animation Making’ by Nairy Eivazy and Natalie Woolf.

This workshop examines how animation’s narrative, visual strategies, and unique language can function as a collaborative framework for bringing diverse voices together. Centering collaboration within the animation-making process, it explores participatory approaches that invite public engagement into creative and hands-on production. Working in small groups, participants will collectively develop methods through mapping, discussion, and prototyping, fostering shared authorship, dialogue, and meaningful exchange across diverse backgrounds. The co-designed methods will then be tested and activated through the collective creation of short stop-motion animation prototypes.

The workshop is led by Nairy Eivazy and Natalie Woolf, members of Animating Together, a FilmEU dynamic cluster that explores the transformative potential of collective storytelling through participatory animation.https://www.filmeu.eu/research/dynamic-clusters/animating-together FilmEU is a European university alliance that brings together leading institutions across Europe to collaborate on education, research, and innovation in film and media arts.

This was all complemented by screenings at the UNDER_the_RADAR festival


Ecstatic Truth X was organised by Birgitta Hosea, Tereza Violet Stehlikova, Pedro Serrazina and Natalie Woolf in collaboration with Holger Lang and the UNDER_the_RADAR festival. The team are all grateful to Nikolaus Jantsch from University of the Applied Arts Vienna for generously hosting our events.

Pictures by Birgitta Hosea, Tereza Violet Stehlikova, Pedro Serrazina, Holger Lang and Juergen Hagler

Momentum, Krupa Art Foundation

Originally conceived of as something to be voyeuristically peeped at through a peephole, Birgitta Hosea’s Holes has been re-engineered for the exhibition Momentum in the immersive space at Krupa Art Foundation, Wroclaw, Poland.

It has become a new experience, from something interior and hidden that you peep at through a small opening into another world, it has become exterior – a whole audiovisual world that you can walk into.

The artist said, ‘I really enjoyed how visitors explored the experience with their whole bodies and entered into the world of my film’.

The film was wrapped around three walls and the floor of the space.

Installation shots for Krupa Art Foundation by photographer Alicja Kielan:

Cycles and Sequences, James Hockey Gallery

What is the cutting edge of animation? In July 2025, staff and PhD researchers from the Animation Research Centre at UCA came together to present Cycles and Sequences: Research Currents in Animation with interdisciplinary works of expanded animation that span the disciplines of animation, games, photography, design, illustration and music. Alongside installation, sequential drawings, animated documentary, experimental CGI, AI, animation machines and live 16mm performances were items from UCA’s animation archives.

Curated by Vicky Smith, Cycles and Sequences featured more than twenty different artworks on display in the James Hockey Gallery in Farnham along with a number of entirely new collaborations in expanded animation. 

Artists: Will Bishop-Stephens, Jordan Buckner, Jingyue Chang, Hattie Croucher, John Dargan, Vesi Dashinova, Jamie Dobson, Stephen Featherstone, Miriam Fox, Griffin Gu, Nicky Hamlyn, Max Hattler, Birgitta Hosea, Ciara Kerr, Belle Mellor, Martin Pickles, Vicky Smith, Emmanuelle Waeckerle.

The events included live performances and a discussion panel on contemporary animation research featuring Will Bishop-Stephens, Max Hattler, Birgitta Hosea, Irene Kotlarz, Martin Pickles and Vicky Smith.

Animating Art: 130 Exhibitions of Contemporary Animated Installations

An English language catalogue for the ASIFAKEIL gallery in Vienna has now come out in English. ASIFA Austria has organised over 130 exhibitions of animated installation at their gallery in the Museum Quarter in Vienna. Animating Art is edited by Stefan Stratil and Holger Lang and features scholarly essays by media theorists, artists and curators alongside documentation of the different exhibitions that have taken place there.

Features an essay by Birgitta Hosea on ‘Perambulatory Perception’ and documentation of her first exhibition of Holes.

Visual Music, Fredrikstad Animation Festival 2024

The Visual Music programme at Fredrikstad Animation Festival 2024 was curated by Trygve Signes Nielsen and featured presentations at the Fredrikstad Kino and performances by Will Bishops-Stephens, Derek Holzer, Eilif Hensvold, Birgitta Hosea and Trygve Signes Nielsen.

Birgitta Hosea orchestrated new performances of dotdot dash in the pedestrian underpass beside St Croix Kultur Huset. dotdot dash is a concert of visual music conducted by Birgitta Hosea, but made by the audience with laser pens and their own voices. This participatory, site-specific art work uses communal, collective action to reclaim the urban landscape at night. Coming together in a choral collaboration, participants are directed to explore the mark making possibilities of creating graffiti with light and to experience the power of their own voices. The performance is orchestrated by Hosea from a chance-based score made through walking with paint-covered feet over musical paper.

Her presentation at the Fredrikstad Kino explained all the ideas behind the work, including the influence of John Cage, experimental music notation, the research behind the Performance Drawing: New Practices Since 1945 book and the InspiralLondon collective.

Will Bishops-Stephens also talked about Thrum, his incredible series of animating and guitar playing machines. A live performance installation was exhibited in St Croix House. Thanks to the University for the Arts London for supporting the transportation of all his equipment from the UK. He got it all packed up to fit on the airplane!

Trygve Signes Nielsen talked about his research into drawn sound and oscilloscopes. He had an exhibition in the Kino of his oscilloscope drawings and his speculative design fiction speculations on visual music making systems. On the Friday evening he performed live with Eilif Hensvold to create oscilloscope images.

Holes, South Hill Park Arts Centre

Holes, a solo exhibition by Birgitta Hosea at South Hill Park Arts Centre

Installed within a peepshow, Holes is an abstract animation that hints at a visceral journey through the female body traced by oil pastels, milk, ink, detergent, lipstick and pomegranates using hand drawing, fingers, After Effects and a microscopic camera.

The exhibition at South Hill Park Arts Centre spread across the foyer, gallery and cafe spaces. It included production drawings used in the making of the film, and immersive drawings created after it was finished. Visitors were invited to participate by drawing their response to the show on an antique mirror.

There will also be a (free) animation workshop on Sat 19th Oct (booking required).

South Hill Park Arts Centre is Berkshire’s centre for the arts. It is situated 35 mins walk (or bus / taxi ride) from Bracknell station.

Thanks for their support to South Hill Park curator, Aurora Ulian, to Lucia Manopoulou and to sound designer Anat Ben-David.

Walkcycle, Birgitta Hosea (2023-4)

In this  installation originally commissioned by Hunan Museum, an animated series of chalk footprints are projected downwards on a slate surface.

The exhibition, Wandering: Digital Art in Historical Space Time, was themed around contemporary artists responding to ancient, historical artworks. [Download catalogue essay]

This installation was subsequently included in Animation as Art: A Multi-Sensory Experience, an exhibition about the materiality of animation curated by Jorgelina Orfila, Francisco Ortega, Christine Veras for the Museum of Texas Tech, Lubbock, Texas, USA.

Download a PDF of the catalogue here.

Walk Cycle (with foot slip) (2021)

Performance by Birgitta Hosea at Hundred Years Gallery as part of her exploration of chalk as a material during her residency at the Centre for Recent Drawing (as part of the Performance Drawing 2021 exhibition events).

Here is Birgitta on You Tube talking about her residency at C4RD as part of an interview by Ram Samocha.

Synaesthetic Syntax IV: The Ghost vs the Machine

The last of our series of 4 symposiums investigating the sensory dimensions of expanded animation took place at the Ars Electronica Festival in Linz, Austria on 10th September 2023. Jointly organised and hosted by Juergen Hagler and Birgitta Hosea, the speakers were: Camille Baker, Darren Woodland, Tome Sone, Louis-Philippe Demers & Bill Vorn, Friedrich Kirschner, Julian Salhofer & Leoni Voegelin, Max Hattler, Johannes DeYoung, Varvara Guljajeva & Mar Canet Sola and Keynote Speaker Ghislaine Boddington.

All the presentations are archived and can be viewed here:

Panel 1: The Haptic Body in Action

Panel 2: Agency in Performance

Panel 3: Liveness and Procedural Animation

A very big thanks to Ars Electronica and the staff and students of the University of Upper Austria, Hagenburg for all their support and hosting this event for the last 4 years. We are planning a publication to bring together selected presentations from the events.

Call for Papers. Synaesthetic Syntax IV: The Ghost vs the Machine

Infinitely Yours,  Miwa Matreyek, Golden Nica winner, Prix Ars Electronica 2020

In this, our fourth symposium at the critical juncture of embodied, sensual perception and the processes and technologies of expanded animation, we turn our attention to kinaesthetic and physical presence. Our human senses of proprioception (detecting our own position in space) and the vestibular system (detecting gravity, movement and balance) allow us to map our surroundings, navigate through space and detect the proximity of others. In an age in which our city streets have become a film studio with our every movement tracked by surveillance cameras and our every thought, memory or social interaction mediated through the camera, GPS, microphone and motion sensors of our smart devices, what does it mean to have a body? In what ways can expanded animation explore the physical presence of the live human body in motion and what is the role of technology in relation to this?

Venue

The conference will be held at the Ars Electronica Festival in Linz, Austria. The media festival will take place on the 6th–10h of September 2023: https://ars.electronica.art/festival/en/.

Call for Papers

We are looking for thought-provoking proposals that present innovative perspectives on working in expanded animation with the live body in motion. The questions we are interested in include, but are not limited to:

  • How can we critically and creatively use live performance in animation and animation in live performance? 
  • What can the liveness of performance bring to animation in terms of improvisation, participation, spontaneity and unpredictability?
  • Since ancient times, thousands of years of performance practice have produced many different ways to move a body from stylised forms of dance to exaggerated clowning. What is ‘life-like’ motion and why does psychological realism remain a goal for animated characters who are, after all, not human? 
  • In what new ways can the properties of human kinaesthetics be applied to animation? How can balance, gravity, weight, movement patterns, spatial mapping and proximity detection be re-imagined and creatively explored?  
  • What are the ethics of capturing and re-appropriating a performer’s physical movement signature with mocap? How can we counter the algorithmic biases built into the fabric of motion capture systems and the under-representation of different demographics in motion capture libraries? 
  • How might the technologies of surveillance, motion detection and capture be subverted and used for new artistic purposes?
  • How can the space in which performance takes place be animated and what impact does this have on performer and audience experience?
  • Can animation be used in live performance to disrupt theatrical conventions such as the fourth wall and unity of time and space?
  • How can animation be used to create proximity and communal experience in connected audiences?
  • How can AI technology revolutionize/change the way we will animate human bodies?
  • What does it mean to have a body in interactive animated environments (metaverse, games, VR)?

Deadline

Submission deadline: Friday, 26th May 2023

How to Submit

We call for papers, presentations and responses to our themes above.

Submission is via Oxford Abstracts at this link: https://app.oxfordabstracts.com/stages/5966/submitter. You will be prompted to create a free account with Oxford Abstracts.

Your submission should include:

  • Title of your presentation
  • Abstract (brief summary of your proposed presentation) 500 words (including bibliographic references)
  • Short Biography – 200 words
  • Relevant links to moving image work/websites etc.

If the paper is practice-based, it should include reflection and contextualisation in addition to presenting the practice. We will not accept papers that propose to show the practice only.

Finally, we are unable to provide feedback on individual submissions.

Keynote: Ghislaine Boddington, body>data>space

Creative Director, body>data>space / Reader In Digital Immersion, School of Design, University of Greenwich 

Ghislaine Boddington is a curator, presenter and researcher, known for her pioneering work placing the body as the interface for digital technologies and exploring telepresence, digital intimacy and virtual physical blending since the early 1990s. Her research led practise, expert direction and curations include “Robots and Avatars” (EU/Nesta 2009-11), “me and my shadow” (National Theatre 2012), Nesta’s FutureFest 2015-18 and the recent exhibition/symposium Extended Senses and Embodying Technologies (UoG/UCA Sept 22). In 2017 Ghislaine was awarded the esteemed IX Immersion Experience International Visionary Pioneer Award for her long-term work on collective embodiment within digital immersion. She is an expert presenter for BBC World Service Digital Planet weekly radio show/podcast, a member of the DCMS College of Experts and a Trustee for Stemette Futures. Her websites can be found at Linktr.ee 

Committees

The symposium is jointly organized by Dr. Juergen Hagler, Ars Electronica, University of Applied Sciences Upper Austria, Hagenberg and Professor Dr. Birgitta Hosea, Animation Research Centre, University for the Creative Arts, Farnham, UK.

Scientific committee: Professor Rose Bond, PNCA, USA; Andy Buchanan, independent scholar; Associate Professor Max Hattler, School of Creative Media, CityU, Hong Kong.

Synaesthetic Syntax: Gestures of Resistance

Synaesthetic Syntax is a one-day symposium on Sunday 11th September as part of the 10th Expanded Animation section of the Ars Electronica Festival. The event explores the complex relationship between sensory perception and expanded animation. In focussing on the primacy of the senses, the symposium aims to ask questions about the seduction of technology and how to maintain a discourse of what is fundamental about being human. This year’s theme is touch, gesture and physical movement. For more details about the presentations and how to view them online, go to the website for Expanded Animation.

We are delighted to welcome our keynote speaker and winner of a Golden Nica at this years Prix Ars Electronica: Rashaad Newsome. He will be giving his keynote presentation at 14.00 (CET) on Friday 9th Sept.

To be human, to be in a body, is to move and to feel; to move as it feels and to feel itself moving.[1] However, bodies do not exist in isolation. Bodies collide with one another in social contexts. They have the power to affect others or to be affected themselves. Bodies are structured by culture, but they can also resist. Motion and sensation felt in the body leads to change.[2]

At the time of organising the symposium, a line of tanks, armoured vehicles and troops 40 miles long were approaching Kyev: literally illustrating change in motion through technology. How can animation respond to this? How might technologies of gesture, proprioception and motion be used to create animation that goes beyond formalism and is able to reflect upon the forces that seek to contain movements towards change?

The sensation of touch can be brutal and violent or tender and loving. Through ‘haptic visuality’[3], a sense of touch can be evoked in animation by triggering physical memories of smell, touch and taste that engages the viewer bodily to convey cultural experience rather than through a use of language. How can touch be used in animation to create community or share memories?

Presentations:

The presentations respond to the following questions:

  • How to critically reflect on the tools and technologies of touch and movement used to create animation – motion capture, tablets and pens, sensors – and the data sets and libraries that they create?
  • How might the capture of motion, gesture and proprioception be used to innovate and tell stories of new communities?
  • What is the role of touch in conveying memory?
  • How might touch and biofeedback data be used in new ways to create animation?

[1] Paraphrase from p1. Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation (2002, Duke University Press)
[2] Cf. Massumi, op. cit.
[3] Laura U Marks, The Skin of the Film: Intercultural Cinema, Embodiment and the Senses (2000, Duke University Press)