Fission: The New Wave of International Digital Art

Guizhou Provincial Museum 29/4/22-31/8/22
Curated by Birgitta Hosea, Zhang Xiaotao, Li Fei

Featuring 44 international digital media artists, 54 works of art and covering 2200 square metres, this is Guizhou Province’s first international exhibition of digital art. The works cover a range of techniques, disciplines and approaches including interactive media, virtual reality, robotics, immersive installations, experimental animation, artificial intelligence and archaeological visualisation.

The central theme of Fission is the multiple different forms that digital art can take. Like the process of nuclear fission, the concept of digital art has become unstable and shot off in many different directions from its starting point at the intersection of science, technology and art. With transient populations, contradictions and conflicts between social interaction, capital and information, in our era of globalization technology and media reshape the world. Fission is a meeting in virtual time and space of digital art from the media laboratory to the public arena. It marks the rapid development of science and technology and provides a microcosm of the intersection of different cultures at a time of great change.
 
The exhibition is divided into four sections: 1) The Rebirth of Antiquities: the fusion of archaeology and digital art. 2) Post-life imagery: the connection between humans and nature, society and technology. 3) Synthetic Worlds: The Connection Between Virtual Reality and Real Worlds. 4) Algorithmic Images: The Meaning of Digital Art. 

Co-curator, Birgitta Hosea, talks about the exhibition:

Co-curator, Zhang Xiaotao, talks about the exhibition:

Co-curator, Li Fei, talks about the exhibition:

Holes: Spring 2022

My installation, Holes, ran at ASIFAKEIL, Q21, Vienna from 1/12/21 – 20/2/22.

I gave a presentation about the installation at Belvedere 21 Museum of Contemporary Art for the Under_the_Radar festival in Vienna on 27th March 2022.

I’ll be giving an updated version of this talk at Animafest Scanner IX as part of the Zagreb Animation Festival on 7-8th June 2022.

Some stills from the film, that has sound design by Anat Ben-David:

The short film, Holes, that is shown in the installation has just started on the film festival circuit and has so far been shown at:

A version of Holes (the installation) is included in Fission: The New Wave of International Digital Art at Guizhou Provincial Museum from 29th April – 31st August 2022.

More showings and screenings to follow….

Animate Projects: Female Figures

On Thursday 2 July at 6pm, artists Jessica Ashman, Anna Bunting-Branch, Birgitta Hosea and Michelle Kranot will present their work and discuss the opportunities and challenges of working with live performance and technology. All four work with animation in their practice and are going beyond the single screen to create immersive worlds where performance is integrated into their work. More info here: https://animateprojects.org/accelerate-sessions-female-figures


[Birgitta Hosea, Virus, (performance/installation, 1996)]

There will be a Q&A led by Animate Projects producer Abigail Addison, where you will have the opportunity to ask questions of the speakers.

Join us on Thursday, 2 July, 6-7pm, on Zoom. The event is free. As spaces are limited please register here: https://bit.ly/3dUy1g3

Sensory Spaces

[Image ©Valkyrie Industries]

Sensory Spaces is a new research project bringing together StoryFutures Immersive Fellow, CTO and co-founder of Valkyrie Industries, Dr Ivan Isakov; UCA’s Dr Birgitta Hosea, Reader in Moving Image and Dr Camille Baker, Reader Interface & Interaction to develop a toolkit for sculpting in virtual reality using Valkyrie Industries cutting-edge haptic gloves.

Work to date indicates that there is importance and value in the use of sensory experiences made possible through newly emerging immersive technologies. This is already well understood in other sectors including clinical interventions in health and wellbeing as well as virtual training in enterprise, engineering and advanced manufacturing. Touch and the use of haptic technologies is increasingly a part of creative storytelling in arts and entertainment as well. Working with existing headsets and haptic tools, this project aims to explore ways in which the public could animate, build or augment their world, or an imagined world, and feel their creation.

As part of our research we are auditing tools, materials and processes used in both traditional sculpture and CGI modelling in order to develop intuitive virtual sculpting tools. Are you working in this area? If so we’d like to hear from you if you model in 3d – either using CGI, VR or even traditional analogue sculptural processes. Please fill out this short survey to share your experience of your tools: https://docs.google.com/forms/d/1uJfNfjpHyyesHWYS2FBDAXVZ3E82-rG1SyQ_ARU71ow/edit?usp=sharing

Festival of Digital Disruption

19th November 2019, Reading

A StoryFutures event for anyone interested in immersive storytelling. In my talk, I will be reflecting on the spatial experience of animated installation (from my chapter in the Experimental and Expanded Animation book) and comparing that with examples of contemporary Virtual Reality artworks.

Click here to register: https://www.eventbrite.co.uk/e/festival-of-digital-disruption-the-future-of-storytelling-a-mixed-reality-tickets-75578149279