Hot off the press…
The chapter I wrote (7) was inspired by my female students, their resurgence of interest in feminism and their general (of course there are exceptions) lack of interest in engaging with technology. I wanted to provide some role models of intersectional women artists experimenting with the digital as I do think it’s vital that our technologies are developed by a cross section of people and not a small, limited group whose biases come through. So I tried to uncover historical traces of feminist experimental computer animation. It was very hard to find examples and I was dispirited at times. I have probably missed a lot and I feel I just started on something that other researchers can take up and go into in more detail (thanks to Chunning Guo for taking up this challenge!). Its taken a few years. I first presented an early version of this at the Society for Animation Studies conference in 2017 in Padua. So thanks to everyone who supported me on the way when I nearly gave up on it, particularly the editors Miriam Harris, Lilly Husbands and Paul Taberham. Congratulations to the other authors and artists interviewed.
More information about the book is on the link to Routledge website
A glimpse at some of the contents.
The start of my chapter.